[欧美PC游戏][心得]中世纪-全面战争修改完全版——非常好,大家收藏吧!

发布: 2002-11-04 17:38 | 提交者: 军神 | 来源: 春秋中文社区

《中世纪:全面战争》作弊码 作者:PConline游戏天下   .mefoundsomeau. 所有省份获得金   .mefoundsomeag. 所有省份获得银   .mefoundsomecu. 所有省份获得铜   .viagra. 所有省份获得铁   .matteosartori. 地图全开   .deadringer. 获得100万金钱   .worksundays. 快速建设   .badgerbunny 开启所有单位及建筑   .conan. 扮演叛民 [ Last edited by kong12 on 2004.06.29 at 10:22 ]
2002-11-11 08:20:00
我这里是深圳,不过也算是很迟的了,我看网上的有的都已经玩了好几个月了。 我那张碟我用单位的电脑看了一下,里面确实是《中世纪:全面战争》的,哈哈,那安装画面真漂亮,不过我没敢在单位的电脑上安装。 可能你那里也有D碟的,不过就是被人买光了吧。我买的时候那里还有很多medieval total war的,不过过几天去的时候都没了,老板说新来的一般都卖得很快。(还好我那天逛街时没事刚好去看看碟,平时我是不去地摊看的。) 唉,我买了一样也玩不了啊,我是在深圳工作,不过我看有空的时候到同事家去玩玩,他有电脑。 :-)
2002-11-26 18:48:00
作者: hide 到Medieval - Total War/campmap/startpos/的目錄下開啟Early.txt這個檔案,找尋//Active Factions並選擇你想要的國家,把FT_MINOR改成FT_MAJOR,在Campaign遊戲中的第一個時期Early Era就可以選擇這個國家了 注意目前只適用於AI控制的小國家,並不適用於其他的rebel省份(灰色軍旗)的國家。ps. 如果要修改High Era和Late Era的話必須和原本的十二個國家調換。
2004-6-24 19:30:27
中世纪剧本修改(感谢武藏与小次郎兄提供)! 笔者以V1.1版为主(V1.0版有些改了会当机),修改目录/campmap/startpos/下的Early.txt(早期),High.txt(中期),Late.txt(晚期)档案.但部份内容仍有不明的,竭诚欢迎同好不吝补充,修改後之经验也欢迎一起分享与讨论,补充与讨论时可以第01,02.....项之(01),(02)....等方法比较容易理解.修改方法与幕府将军的Sengoku Jidai.txt差不多,而且这次全军破敌有详细的英文说明,有经验的玩家可以自行阅读後修改.以下以Early.txt为例: 01.设定剧本名称 //======================================== //campaign name: can either be text or a //label. Set predefined accordingly //======================================== cn_predefined::true cn_title::"Early Period Title" cn_short_title::"Early Period Short Title" 02.设定剧本叙述 //======================================== //campaign description: can either be text //or a label. set predefined accordingly //======================================== cd_predefined::true cd_line::"Era_Description_EARLY" cd_predefined::true 03.设定剧本是否不会显示在一般战斗视窗(?) //======================================== //hidden: set to true or false //true means it won't show up on custom battle screens //======================================== cd_hidden::false 04.设定剧本相关时间 //======================================== //Start Date //The year in which this //campaign will begin //======================================== SetStartDate:: 1087 剧本开始时间(V1.1版改了不会当机) SetPeriod:: EARLY 剧本开始时期--早期 SetEarlyPeriodStartDate:: 1087--早期开始时间 SetHighPeriodStartDate:: 1205--中期开始时间 SetLatePeriodStartDate:: 1321--晚期开始时间 PS.如有修改早中晚期开始时间,每次重开游戏的时候请先重新进入游戏的最初期,然後再载入记录档,这样记录档方会正常 05.决定省份与海域连结,设定目标省份可"通往"之其他省份,但是有最大15省之限制,否则会当机 //======================================== //How do the regions link together? //Region in question first, followed //by its neighbours. //Regions can have a maximum number of //15 neighbours. Any more and Medieval //will crash. //======================================== SetNeighbours:: ID_SCOTLAND ID_NORTH_UMBRIA ID_NORTH_SEA ID_NORTH_ATLANTIC ID_IRISH_SEA ID_SCOTLAND--指苏格兰省代码(请参照附录A),後面其他ID_XXXX指可通往之其他省份,如果要从苏格兰省可直接将军队棋子直接移往匈牙利,只要在其後添加匈牙利省代码ID_HUNGARY即可. 06.决定军队棋子从一省份移往某他省份时所遇到之气候,地区,地形,河流有无等,以从地图群中挑出适合之地图,玩家也可编辑地图供电脑选用,只要条件符合就有可能. //======================================== //Border Info //Attributes of borders between provinces //and the maps available to each border //======================================== SetBorderInfo:: ID_NORTH_UMBRIA ID_SCOTLAND 7480 4496 0 TEMPERATE AT_WESTERN_EUROPEAN INLAND HLL2MNT NO_RIVER (01)ID_NORTH_UMBRIA 出发省份代码(请参照附录A) (02)ID_SCOTLAND 到达省份代码(请参照附录A) (03)7480--(?) (04)4496--(?) (05)0--(?) (06)TEMPERATE--指气候为温带(请参照附录D) (07)AT_WESTERN_EUROPEAN--指建筑风格,为西欧式(请参照附录E) (08)INLAND--指地形为内陆,另有COAST为沿海地形 (09)HLL2MNT--指地形代码(请参照附录F) (10)NO_RIVER--指不会遇到河流地形,另有RIVER指会遇到河流地形 07.设定各省份城堡出现在战略地图上的座标(修改无益) //======================================== //Region Castle coordinates //Where the x,y position that the castle //appears at in this region, once it's buil //======================================== SetCastle:: ID_SCOTLAND 7144 4056 (01)ID_SCOTLAND 省份代码 (02)7144 X座标 (03)4056 Y座标 08.设定军队棋子在该省份时在战略地图上的座标(修改无益) //======================================== //Region Origin coordinates //Where the x,y position that pieces //moving into this region head towards. //======================================== SetOrigin:: ID_SCOTLAND 7448 2992 09.设定各省份港口出现在战略地图上的座标与方向(修改无益) //======================================== //Region Port coordinates //Where the x,y position and orientation //of the port that appears in this region, //once it's built. //NOTE: If a SetPort isn't specified for a //region, it's a assumed that that region //can't have a port. //======================================== SetPort:: ID_SCOTLAND 7576 3912 2 10.(?)(作用?) //======================================== //Castle Map Groups //specifies the number of castle map groups //available to this start pos. //This is needed for determining which //castle maps are to be used for each region //in siege battles. //======================================== SetNumCastleMapGroups:: 4 11.设定各省份基本资料,如宗教文化,气候,地形,地区,河流有无等 //======================================== //Region Attributes //The special characteristics for a region //======================================== SetAttributes:: ID_AFRICA "Africa" 0 PAGAN_CULTURE ROCK_DESERT AT_ISLAMIC -1 0 "Africa Castle_xzy" INLAND FLAT NO_RIVER (01)ID_AFRICA--省份代码(请参照附录A) (02)"Africa"--省份名称,如想修改请改Name.txt档 (03)0--叛变等级,0最好,4最差(须放很多兵镇压) (04)PAGAN_CULTURE--省份基本宗教文化(请参照附录G) (05)ROCK_DESERT--省份基本气候地形(请参照附录D) (06)AT_ISLAMIC 省份基本建筑风格(请参照附录E) (07)-1--mapgroup(?) (08)0--收入Income (09)"Africa Castle_xzy"--城堡名称(如欲修改请改Names.txt) (10)INLAND--指地形为内陆,另有COAST为沿海地形 (11)FLAT--指地形代码(请参照附录F) (12)NO_RIVER--指不会遇到河流地形,另有RIVER指会遇到河流地形 12.(?)(作用?) //============================================================================ // Adding ANY building MUST be done after the regions ATTRIBUTES have been set. //============================================================================ 13.(?)(作用?) //======================================== //Castle Maps //special castle maps. If there is a valid //map available for this type of castle, //specified, a castle battle is played on //this map instead of a map from the mapgroup //specify a list of castle upgrade types, //followed by the name of the map associated //with the upgrade //======================================== //SetCastleMap:: ID_CONSTANTINOPLE 0 "constantinople" 1 "constantinople" 2 "constantinople" 3 "constantinople" 4 "constantinople" 5 "constantinople" 6 "constantinople" 7 "constantinople" 8 "constantinople" 9 "constantinople" 10 "constantinople" 11 "constantinople" 12 "constantinople" 13 "constantinople" 14.设定各省份资源与交易货物(资源可建矿区与铁匠铺,交易货物越多时有航线赚的越多,但一省份只能卖给他省份其没有的交易货物,因此如果所有省份都有全部的交易货物等於赚不到钱,只能内地交易) //======================================== //Region Resources //The resources available in a region. //These have to be processed by buildings //in the region before their benefits //can be reaped. //======================================== //======================================== //Region Goods Available //The Goods available in a region. //These are products that can be exploited //immediately without requiring further //buildings to be constructed. //======================================== SetResources:: ID_SWEDEN COPPER IRON SetTradableGoods:: ID_SWEDEN FURS FISH WOOD (01)SetResources::设定资源(请参照附录H) (02)SetTradableGoods::设定交易货物(请参照附录I) 15.该剧本可选择之国家(V1.1版全改也没问题) //======================================== //Active Factions //which factions are to appear in the game //and which of these factions are playable //======================================== SetActiveFaction:: FN_ALMOHAD FT_MAJOR (01)FN_ALMOHAD--国家代码(请参照附录B) (02)FT_MAJOR--可选择,另有FT_MINOR不可选择(V1.1版全改FT_MAJOR也没问题) 16.各国家在各难度时开始金钱 //======================================== //Starting Treasury //Sets the amount of cash available to //each faction at the start of the game. //you can specify 4 values for the four //difficulty levels in the order EASY, //NORMAL, HARD and EXPERT. Specify only one //value to start all difficulty levels with //the same size treasury. //If you don't set this, the default //is 2000 florins for all difficulty levels. //======================================== SetTreasury:: FN_ALMOHAD 10000 8000 6000 4000 (01)FN_ALMOHAD--国家代码(请参照附录B) (02)10000--简易级(EASY)开始金钱 (03)8000---一般级(NORMAL)开始金钱 (04)6000---困难级(HARD)开始金钱 (05)4000---专家级(EXPERT)开始金钱 17.各国家基本宗教文化(请参照附录B,G) //======================================== //Faction Cultures //The culture system that each faction //adheres to //======================================== SetCulture:: FN_ALMOHAD MUSLIM_CULTURE 18.各国家主要忠於之宗教文化(请参照附录B,G)(不知与第17项有何不同) //======================================== //Faction Religions //The main faith of each of the factions //======================================== SetReligion:: FN_ALMOHAD REL_ISLAMIC 19.各国家由电脑AI操纵时之文化与发展形态(有用吗?请讨论一下) //======================================== //Faction Behaviour //This is the default behaviour of each //faction, various in game factor will //alter it. Rebel are always set to REBEL //these are the available options //also note that these are related to the //product spreadsheet //CATHOLIC_EXPANSIONIST_CRUSADER 基督教文化+扩张型+十字军 //CATHOLIC_EXPANSIONIST 基督教文化+扩张型 //CATHOLIC_NAVAL_EXPANSIONIST 基督教文化+海权型+扩张型 //CATHOLIC_ISOLATIONIST 基督教文化+孤立型 //CATHOLIC_TRADER 基督教文化+贸易型 //CATHOLIC_CRUSADER_TRADER 基督教文化+十字军+贸易型 //CATHOLIC_DEFENSIVE_CRUSADER 基督教文化+防御型+十字军 //CATHOLIC_DEFENSIVE 基督教文化+防御型 //ORTHODOX_EXPANSIONIST 东正教文化+扩张型 //ORTHODOX_STAGNANT 东正教文化+停滞型 //ORTHODOX_DEFENSIVE 东正教文化+防御型 //MUSLIM_EXPANSIONIST 伊斯兰文化+扩张型 //MUSLIM_PEACEFUL 伊斯兰文化+和平型 //MUSLIM_DEVOUT 伊斯兰文化+虔敬型 //POVERTY_STRICKEN 贫穷+灾难侵袭 //DESPERATE_DEFENCE 绝望+防御型 //CLOSE_TO_SUPPORT_LIMIT (?) //POPE 教廷 //BARBARIAN_RAIDER 野蛮人+骑兵型 //REBELS 叛军 //======================================== SetBehaviour:: FN_ALMOHAD MUSLIM_PEACEFUL 20.各国家旗帜(修改无益) //======================================== //Faction Shields //the filenames of the large and small //shield images that each faction uses. //These should be BIF images and stored in //"campmap/shields" //======================================== //faction name, large image name, small image name SetShieldImage:: FN_ALMOHAD "Almohad_lge" "Almohad_sml" 21.剧本开始时各省份其拥有国家(请参照附录A,B) //======================================== //Region Owners //How the regions are divided up. Specify //an owner, or control is given over to //rebels by default //NOTE: Sea regions shouldn't be owned. //======================================== //major faction lands //=================== SetRegionOwner:: ID_ALGERIA FN_ALMOHAD 22.剧本开始时各省份由叛军占领时的叛军种族名称(请参照附录A) //rebel lands //=========== //SetRegionOwner:: ID_FINLAND(请参照附录A) Finns(种族名称) 23.剧本开始时各海域拥有者(请参照附录A,B) //seas //==== //SetRegionOwner:: ID_NORTH_ATLANTIC(海域代码) FN_NONE(无人拥有) 24.各省份领主的属性加成(请讨论一下) //======================================== //Region Governor Titles //Each region should have a governorship //available, to be awarded to a general //======================================== //AddTitle:: ID_WESSEX "Warden Of The Royal Privies" +1 +1 +1 -1 +1 -1 -1 (01)ID_WESSEX--省份代码(请参照附录A) (02)"Warden Of The Royal Privies"--领主称号 (03)+1 忠诚度loyalty--越高将军越不易叛变,最大9 (04)+1 敏锐acumen--越高收税越多但领地忠诚度会越低,最大9 (05)+1 恐惧dread--越高领地忠诚度会越高,最大9(如讨厌叛变可改此数值^_^) (06)-1 命令warcraft(即星星数,指挥部队作战的能力)--越高所率领之军队军威越高,最大9 (07)+1 虔诚piety--越高领地同宗教越多时支持度越高十字军或圣战所吸的兵力越多,最大9 (08)-1 邪恶指数vice_index--(?)(作用?) (09)-1 美德指数virtue_index--(?)(作用?) 25.各国家政府机关(特殊建物,如海军部)的属性加成 //======================================== //Faction Offices //These act like titles, but only appear on //the map when the associated building has //been built. //======================================== AddOffice:: FN_ALMOHAD royal_palace "Qadi al-Quda" +2 +2 0 0 0 0 0 (01)FN_ALMOHAD--国家代码(请参照附录B) (02)royal_palace--建物代码(请参照附录C) (03)"Qadi al-Quda"--特殊建物所产生的特殊头衔名称 (04)+2 忠诚度loyalty--越高将军越不易叛变,最大9 (05)+2 敏锐acumen--越高收税越多但领地忠诚度会越低,最大9 (06)0 恐惧dread--越高领地忠诚度会越高,最大9 (07)0 命令warcraft(即星星数,指挥部队作战的能力)--越高所率领之军队军威越高,最大9 (08)0 虔诚piety--越高,领地同宗教越多时,支持度越高,十字军或圣战所吸的兵力越多,最大9 (09)0 邪恶指数vice_index--(?)(作用?) (10)0 美德指数virtue_index--(?)(作用?) [ Last edited by kong12 on 2004.06.24 at 19:40 ]
2004-6-24 19:31:08
26.各国君主代码(?)与其出现省份,及未成将军或策略单位的继承人年龄 //======================================== //Place Faction Leaders //Place the Leader of each active faction //in a country. //If the leader of an active faction is //not placed, that faction will die out //immediately after the first turn is made //======================================== SetStartLeader:: FN_ALMOHAD 0 0 1 1 0 1 0 0 0 君主代码(?) PlaceLeader:: ID_ALGERIA FN_ALMOHAD 君主出现省份 AddHeir:: FN_ALMOHAD 1 13 (01)FN_ALMOHAD--国家代码(请参照附录B) (02)1--指儿子,0指女儿(注意:公主15岁以上时,须配合修改第29项,否则会当机) (03)13--未成将军或策略单位的继承人年龄(13岁) 27.剧本开始时该省份已有的建筑 //============================================================================ // Adding ANY building MUST be done after the regions ATTRIBUTES have been set. //============================================================================ //Buildings //place buildings in each country. //Buildings become controlled by the //faction controlling the region. //======================================== MakeBuilding:: ID_ARAGON Castle3 (01)ID_ARAGON--省份代码(请参照附录A) (02)Castle3--建筑物代码(请参照附录C) 28.剧本开始时该省份所有的部队种类与人数 //======================================== //Create Unit //Create a unit in a specified region //The Faction that controls that region //then controls the army. //======================================== //region, unit type, number of men, number of kills MakeUnit:: ID_ALGERIA BerberCamel 40 //FN_ALMOHAD (01)ID_ALGERIA--省份代码(请参照附录A) (02)BerberCamel--部队种类(请参照附录J) (03)40--部队人数 (04)//FN_ALMOHAD--该部队其拥有之国家代码(请参照附录B)(对船只才有用,部队在何省份,该省份属何国,部队就是该国的) 29.剧本开始时该省份所有的策略单位 //agents //------ //agents are different. They are single units, and so there is no need to specify //their unit size. Instead, the number after the agent type denotes the agent's birth year. MakeUnit:: ID_CASTILE Emissary 1074 (01)ID_CASTILE--省份代码(请参照附录A) (02)Emissary--密使,另有Princess公主 (03)1074--该策略单位出生年代(对Princess公主才有用) 附录A:省份代码 (01)ID_SCOTLAND 苏格兰Scotland (02)ID_NORTH_UMBRIA 诺森柏利亚 Northumbria (03)ID_MERCIA 麦西亚Mercia (04)ID_WALES 威尔斯Wales (05)ID_WESSEX 威塞克斯Wessex (06)ID_IRELAND 爱尔兰Ireland (07)ID_NORWAY 挪威Norway (08)ID_SWEDEN 瑞典Sweden (09)ID_DENMARK 丹麦Denmark (10)ID_FINLAND 芬兰Finland (11)ID_NOVGOROD 诺夫哥罗德Novgorod (12)ID_MUSCOVY 莫斯科维Muscovy (13)ID_VOLGA_BULGARIA 窝瓦保加利亚Volga-Bulgaria (14)ID_LIVONIA 利沃尼亚Livonia (15)ID_SMOLENSK 斯摩棱斯克Smolensk (16)ID_RYAZAN 利森Ryazan (17)ID_CHERNIGOV 车尼哥夫Chernigov (18)ID_LITHUANIA 立陶宛Lithuania (19)ID_PEREYASLAVL 波亚斯拉夫Pereyaslavl (20)ID_KHAZAR 卡哈哲Khazar (21)ID_KIEV 基辅Kiev (22)ID_CRIMEA 克里米亚Crimea (23)ID_VOLHYNIA 窝汗尼亚Volhynia (24)ID_PRUSSIA 普鲁士Prussia (25)ID_MOLDAVIA 摩尔达维亚Moldavia (26)ID_CARPATHIA 喀尔巴阡Carpathia (27)ID_WALLACHIA 沃来基亚Wallachia (28)ID_BULGARIA 保加利亚Bulgaria (29)ID_HUNGARY 匈牙利Hungary (30)ID_POLAND 波兰Poland (31)ID_POMERANIA 波美拉尼亚Pomerania (32)ID_BRANDENBURG 勃兰登堡Brandenburg (33)ID_SILESIA 西里西亚Silesia (34)ID_BOHEMIA 波希米亚Bohemia (35)ID_SAXONY 萨克森Saxony (36)ID_FREISLAND 夫里斯兰Friesland (37)ID_FLANDERS 法兰德斯Flanders (38)ID_NORMANDY 诺曼第Normandy (39)ID_BRITTANY 不列塔尼亚Brittany (40)ID_FRANCONIA 法兰克尼亚Franconia (41)ID_LORRAINE 洛林Lorraine (42)ID_CHAMPAGNE 香槟Champagne (43)ID_ILE_DE_FRANCE 法兰西Ile de France (44)ID_ANJOU 安如Anjou (45)ID_AQUITAINE 亚奎丹Aquitaine (46)ID_TOULOUSE 土鲁斯Toulouse (47)ID_PROVENCE 普罗旺斯Provence (48)ID_BURGUNDY 勃艮地Burgundy (49)ID_SWABIA 斯华比亚Swabia (50)ID_BAVARIA 巴伐利亚Bavaria (51)ID_SWITZERLAND 瑞士Switzerland (52)ID_TYROLIA 提洛尔Tyrolia (53)ID_AUSTRIA 奥地利Austria (54)ID_CROATIA 克罗埃西亚Croatia (55)ID_SERBIA 塞尔维亚Serbia (56)ID_GREECE 希腊Greece (57)ID_CONSTANTINOPLE 君士坦丁堡Constantinople (58)ID_CRETE 克里特岛Crete (59)ID_RHODES 罗兹岛Rhodes (60)ID_GEORGIA 乔治亚Georgia (61)ID_ARMENIA 亚美尼亚Armenia (62)ID_RUM 兰姆Rum (63)ID_LESSER_ARMENIA 小亚美尼亚Lesser Armenia (64)ID_EDESSA 依德萨Edessa (65)ID_TREBIZOND 特拉勃森Trebizond (66)ID_NICAEA 尼西亚Nicaea (67)ID_ANATOLIA 安那托利亚Anatolia (68)ID_CYPRUS 塞普勒斯Cyprus (69)ID_ANTIOCH 安提阿Antioch (70)ID_SYRIA 叙利亚Syria (71)ID_TRIPOLI 的黎波里Tripoli (72)ID_JERUSALEM 巴勒斯坦Jerusalem (73)ID_ARABIA 阿拉伯Arabia (74)ID_SINAI 西奈Sinai (75)ID_EGYPT 埃及Egypt (76)ID_LIBYA 塞内尼加Libya (77)ID_TUNISIA 突尼西亚Tunisia (78)ID_ALGERIA 阿尔及利亚Algeria (79)ID_MOROCCO 摩洛哥Morocco (80)ID_GRANADA 格拉那达Granada (81)ID_CORDOBA 科多瓦Cordoba (82)ID_PORTUGAL 葡萄牙Portugal (83)ID_LEON 里昂Leon (84)ID_CASTILE 卡斯提尔Castile (85)ID_VALENCIA 瓦伦西亚Valencia (86)ID_NAVARRE 那瓦尔Navarre (87)ID_ARAGON 亚拉冈Aragon (88)ID_CORSICA 科西嘉Corsica (89)ID_SARDINIA 萨丁尼亚Sardinia (90)ID_GENOA 热那亚Genoa (91)ID_MILAN 米兰Milan (92)ID_VENICE 威尼斯Venice (93)ID_TUSCANY 塔斯卡尼Tuscany (94)ID_PAPAL_STATES 教廷Papal States (95)ID_ROME 罗马Rome (96)ID_NAPLES 那不勒斯Naples (97)ID_MALTA 马尔他Malta (98)ID_SICILY 西西里Sicily (99)ID_AFRICA 撒哈拉Africa 海域名: (01)ID_NORTH_ATLANTIC 北大西洋North Atlantic (02)ID_NORTH_SEA 北海North Sea (03)ID_ENGLISH_CHANNEL 英吉利海峡English Channel (04)ID_BAY_OF_BISCAY 比斯开湾Bay of Biscay (05)ID_ATLANTIC_OCEAN 大西洋Atlantic Ocean (06)ID_WESTERN_MED 地中海西部Western Med (07)ID_TYRRHENIAN_SEA 狄里宁海Tyrrhenian Sea (08)ID_IONIAN_SEA 爱奥尼亚海Ionian Sea (09)ID_ADRIATIC_OCEAN 亚得里亚海Adriatic Ocean (10)ID_AEGEAN_SEA 爱琴海Aegean Sea (11)ID_CENTRAL_MED 地中海东部Eastern Med (12)ID_BLACK_SEA 黑海Black Sea (13)ID_BALTIC_SEA 波罗的海Baltic Sea (14)ID_IRISH_SEA 爱尔兰海Irish Sea (15)ID_NORWEGIAN_SEA 挪威海Norwegian Sea (16)ID_SKAGERRAK 斯加基拉克海Skagerrak (17)ID_COSTA_VERDE 维德角Costa Verde (18)ID_SPANISH_COAST 西班牙海岸Spanish Coast (19)ID_GULF_CADIZ 加地斯海岸Gulf of Cadiz (20)ID_STRAITS_GIBRALTAR直布罗陀海峡Straits of Gibraltar (21)ID_GULF_VALENCIA 瓦伦西亚湾Gulf of Valencia (22)ID_GULF_LIONS 里昂湾Gulf of Lions (23)ID_LIGURIAN_SEA 力久利安海Ligurian Sea (24)ID_STRAITS_SICILY 西西里海峡Straits of Sicily (25)ID_MALTESE_CHANNEL 马尔他海峡Malta Channel (26)ID_GULF_GABES 加伯斯湾Gulf of Gabes (27)ID_AFRIKA_COAST 非洲沿岸Africa Coast (28)ID_MOORISH_COAST 巴巴力海岸Barbary Coast (29)ID_EASTERN_MED 地中海中部Central Mediterranean (30)ID_GULF_SIDRA 西德拉湾Gulf of Sidra (31)ID_MIRTOON_SEA 米尔顿海Mirtoon Sea (32)ID_SEA_MARMARA 马尔马拉海Sea Marmara (33)ID_SEA_CRETE 克里特海Sea of Crete (34)ID_DODECANESE_SEA 多底卡尼兹海Dodecanese Sea (35)ID_NILE_COAST 尼罗海岸Nile Coast (36)ID_ATLANTIC_COAST 大西洋海岸Atlantic Coast 附录B:国家代码 (01)FN_ALMOHAD 艾莫哈 (02)FN_BYZANTINE 拜占庭 (03)FN_DANISH 丹麦 (04)FN_EGYPTIAN 埃及 (05)FN_ENGLISH 英国 (06)FN_FRENCH 法国 (07)FN_GERMAN_HRE 德国 (08)FN_ITALIAN 义大利 (09)FN_POLISH 波兰 (10)FN_RUSSIAN 俄罗斯 (11)FN_SPANISH 西班牙 (12)FN_TURKISH 土耳其 (13)FN_ARAGONESE 亚拉冈 (14)FN_BURGUNDIAN 勃艮地 (15)FN_GOLDEN_HORDE 金帐汗国 (16)FN_HUNGARIAN 匈牙利 (17)FN_NOVGOROD 诺夫哥罗德 (18)FN_PAPIST 教廷 (19)FN_SICILIAN 西西里 (20)FN_SWISS 瑞士 (21)FN_REBEL 叛军 (22)FN_NONE 无人拥有 附录C:建筑物代码 (01)Castle1 哨堡Fort (02)Castle2 哨堡与垒塔Fort Motte (03)Castle3 哨堡、垒塔与围篱Fort Motte Bailey (04)Castle4 碉堡Keep (05)Castle5 碉堡与幕墙Keep Curtainwall (06)Castle6 碉堡、幕墙与弩炮塔Keep Curtainwall Ballista (07)Castle7 城堡Castle (08)Castle8 城堡与城墙Castle Ringwall (09)Castle9 城堡、城墙与投石塔Castle Ringwall Catapult (10)Castle10 要塞Citadel (11)Castle11 要塞与楼堡Citadel Barbican (12)Castle12 要塞、楼堡与小炮塔Citadel Barbican GunTowers (13)Castle13 堡垒Fortress (14)Castle14 堡垒与长管炮塔Fortress Artillerytowers1 (15)Castle15 堡垒与攻城炮塔Fortress Artillerytowers2 (16)Bowyer1 制弓匠Bowyer (17)Bowyer2 制弓匠工坊Bowyers Workshop (18)Bowyer3 制弓匠工会Bowyers Guild (19)Bowyer4 制弓大师Master Bowyer (20)Armourer1 盔甲匠Armourer (21)Armourer2 盔甲匠工坊Armourers Workshop (22)Armourer3 盔甲匠工会Armourers Guild (23)Armourer4 盔甲大师Master Armourer (24)Swordsmith1 制剑匠Swordsmith (25)Swordsmith2 制剑匠工坊Swordsmiths Workshop (26)Swordsmith3 制剑匠工会Swordsmiths Guild (27)Swordsmith4 制剑大师Master Swordsmith (28)Metalsmith1 铁匠Metalsmith (29)Metalsmith2 铁匠工坊Metalsmiths Workshop (30)Metalsmith3 铁匠工会Metalsmiths Guild (31)Metalsmith4 铁匠大师Master Metalsmith (32)Spearmaker1 制矛匠Spearmaker (33)Spearmaker2 制矛匠工坊Spearmakers Workshop (34)Spearmaker3 制矛匠工会Spearmakers Guild (35)Spearmaker4 制矛大师Master Spearmaker (36)Siege_engineer1 攻城器工匠Siege Engineer (37)Siege_engineer2 攻城器工匠工坊Siege Engineers Workshop (38)Siege_engineer3 攻城器工匠工会Siege Engineers Guild (39)Siege_engineer4 攻城器大师Master Siege Engineer (40)Gunsmith1 制枪匠Gunsmith (41)Gunsmith2 制枪匠工坊Gunsmiths Workshop (42)Gunsmith3 制枪匠工会Gunsmiths Guild (43)Gunsmith4 制枪大师Master Gunsmith (44)Merchant1 贸易站Trading Post (45)Merchant2 商人Merchant (46)Merchant3 商人工会Merchants Guild (47)Merchant4 商人大师Master Merchant (48)Town_watch1 城镇守望队Town Watch (49)Town_watch2 城镇卫兵Town Guard (50)Town_watch3 城镇民兵Town Militia (51)Town_watch4 保皇军County Militia (52)Shipyard1 造船工人Shipyard1 (53)Shipyard2 造船厂Shipyard2 (54)Shipyard3 造船工人工会Shipyard3 (55)Shipyard4 造船大师Shipyard4 (56)Foundry1 钟铸造厂Bell Foundry (57)Foundry2 火炮铸造厂Cannon Foundry (58)Foundry3 大铸造厂Master Foundry (59)Inn 客栈Inn (60)Tavern 酒馆Tavern (61)Brothel 妓院Brothel (62)Royal_palace 皇宫Royal Palace (63)Chancellery 国务厅Chancellery (64)Constables_palace 总管宫殿Constables Palace (65)Marshals_palace 元帅宫殿Marshals Palace (66)Admiralty 海军部Admiralty (67)University 大学University (68)College_of_surgeons外科学院College Of Surgeons (69)Military_academy 军事学院Military Academy (70)Improved_farmland1 改良农地收益+20%Improved Farmland1 (71)Improved_farmland2 改良农地收益+40%Improved Farmland2 (72)Improved_farmland3 改良农地收益+60%Improved Farmland3 (73)Improved_farmland4 改良农地收益+80%Improved Farmland4 (74)Horse_breeder1 马厩Horse Farmer (75)Horse_breeder2 马农Horse Breeder (76)Horse_breeder3 马农工会Horse Breeders Guild (77)Horse_breeder4 马匹饲养大师Master Horse Breeder (78)Royal_court1 皇庭Royal Court (79)Royal_court2 皇家庄园Royal Estate (80)Royal_court3 男爵官邸Baronial Court (81)Royal_court4 男爵庄园Baronial Estate (82)Church 教堂Church (83)Mosque 清真寺Mosque (84)Monastery 修道院Monastery (85)Reliquary 圣物箱Reliquary (86)Cathedral 大教堂Cathedral (87)Grand_mosque 大清真寺Grand Mosque (88)Chapter_house 骑士分会Chapter House (89)Ribat 伊斯兰修道院Ribat (90)Watch_towers1 了望塔Watch Towers (91)Watch_towers2 边境哨堡Border Fort (92)Port 港口Port (93)Copper_Mine 铜矿Copper Mine (94)Copper_Mine_Complex铜矿区Copper Mine Complex (95)Silver_Mine 银矿Silver Mine (96)Silver_Mine_Complex银矿区Silver Mine Complex (97)Gold_Mine 金矿Gold Mine (98)Gold_Mine_Complex 金矿区Gold Mine Complex (99)Salt_Mine 盐矿Salt Mine (100)Salt_Mine_Complex 盐矿区Salt Mine Complex 附录D 气候代码 (01)LUSH 苍绿草原地 (02)ARID 乾燥地 (03)ROCK_DESERT 岩石沙漠 (04)SAND_DESER 细砂沙漠 (05)TEMPERATE 温带草原地 附录E 建筑风格代码 (01)AT_WESTERN_EUROPEAN 西欧式 (02)AT_SOUTHERN_EUROPEAN 南欧式 (03)AT_EASTERN_EUROPEAN 东欧式 (04)AT_ISLAMIC 伊斯兰式 附录F 地形代码 (01)Flat 平地 (02)PLAINS 平原 (03)HILLY 丘陵 (04)MOUNTAIN 高山 (05)FLT2HLL 平地和丘陵 (06)FLT2MNT 平地和高山 (07)HLL2FLT 丘陵和平地 (08)HLL2MNT 丘陵和高山 (09)MNT2FLT 高山和平地 (10)MNT2HLL 高山和丘陵 附录G 宗教文化代码 (01)PAGAN_CULTURE 异教徒文化 (02)MUSLIM_CULTURE 伊斯兰教文化 (03)ORTHODOX_CULTURE 东正教文化 (04)CATHOLIC_CULTURE 基督教文化 附录H 资源代码 (01)GOLD 金 (02)SILVER 银 (03)COPPER 铜 (04)IRON 铁 (05)SALT 盐
2004-6-24 19:31:35
附录I 交易货物代码 (01)WOOL 木材 (02)SPICE 香料 (03)WINE 酒 (04)LINEN 亚麻布 (05)SILK 蚕丝 (06)COTTON 棉花 (07)FISH 咸鱼 (08)GEMS 宝石 (09)GRAIN 谷物 (10)HIDES 皮革 (11)DYES 染料 (12)BUTTER 奶油 (13)FURS 毛皮 (14)IVORY 象牙 (15)WAX 蜡 (16)HONEY 蜂蜜 (17)POTTERY 陶器 (18)OLIVEOIL 橄榄油 (19)SUGAR 糖 (20)GLASSWARE 玻璃品 附录J 部队代码 (01)HighlandClansman 高原氏族兵 (02)BallistaCrew 弩炮组员 (03)MangonelCrew 射石器组员 (04)CatapultCrew 投石器组员 (05)TrebuchetCrew 巨型投石器组员 (06)BombardCrew 射石炮组员 (07)MortarCrew 臼泡组员 (08)DemiculverinCrew 小长管炮组员 (09)CulverinCrew 长管炮组员 (10)DemicannonCrew 小炮组员 (11)SerpentineCrew 蛇炮组员 (12)SiegecannonCrew 攻城炮组员 (13)MurabitinInfantry 莫拉俾廷步兵 (14)Kern 爱尔兰民兵 (15)GenoeseSailors 热那亚水手 (16)Archers 弓兵 (17)DesertArchers 沙漠弓兵 (18)TrebizondArchers 特拉勃森弓兵 (19)BulgarianBrigands 保加利亚土匪 (20)JanissaryBows 土耳其新军弓兵 (21)Nizari 尼萨依标枪兵 (22)Futuwwa 福突瓦标枪兵 (23)JanissaryInfantry 土耳其新军步兵 (24)TurcomanFoot 突厥步兵 (25)Longbows 长弓兵 (26)Crossbows 弩兵 (27)PaviseCrossbows 重装弩兵 (28)Arbalester 重弩箭兵 (29)PaviseArbalester 重装重弩箭兵 (30)MamlukHandgun 麦姆陆喀火枪兵 (31)Arquebusier 火绳枪兵 (32)HandGun 火枪兵 (33)NapthaThrowers 掷油兵 (34)AlanMercenaryCavalry 艾伦佣兵骑兵 (35)Turcopole 特科波佣兵 (36)BerberCamel 巴巴里骆驼弓骑兵 (37)MamlukHorseArchers 麦姆陆喀弓骑兵 (38)TurcomanHorse 突厥轻骑兵 (39)HorseArchers 弓骑兵 (40)GoldenHordeHorseArchers 蒙古马弓兵 (41)ByzantineCavalry 拜占庭弓骑兵 (42)GoldenHordeHeavyCavalry 蒙古重骑兵 (43)ReligiousFanatics 宗教狂热者 (44)HospitallerFootKnights 耶路撒冷武士团步行骑士 (45)UrbanMilitia 护城民兵 (46)GhaziInfantry 回教步兵 (47)MilitiaSergeants 民兵士 (48)JanissaryHeavyInfantry 土耳其新军重步兵 (49)Billmen 镰刀兵 (50)Housecarle 维京战士 (51)VarangianGuard 北欧卫队 (52)Halbardiers 戟兵 (53)OttomanInfantry 土耳其步兵 (54)ChivalricFootKnights 侠义步行骑士 (55)GothicKnights 哥德骑士 (56)MuwahidFoot 莫马翰步兵 (57)FeudalManAtArms 封建战士 (58)AlmohadUrbanMilitia 艾莫哈城镇民兵 (59)ChivalricManAtArms 侠义战士 (60)Gallowglass 居尔特战士 (61)FeudalFootKnights 封建步行骑士 (62)Peasants 农民 (63)MuslimPeasants 农民 (64)FeudalSergeants 封建长矛兵 (65)Spearmen 矛兵 (66)ByzantineInfantry 拜占庭步兵 (67)SaracenInfantry 撒拉森步兵 (68)ItalianLightInfantry 义大利轻步兵 (69)ChivalricSergeants 侠义长矛兵 (70)OrderFootsoldiers 勋爵团步兵 (71)GoldenHordeWarriors 蒙古战士 (72)GothicSergeants 哥德长矛兵 (73)Pikemen 长枪兵 (74)SwissPikemen 瑞士长枪兵 (75)SwissArmouredPikemen 瑞士重装长枪兵 (76)SaharanCavalry 撒哈拉骑兵 (77)MamlukCavalry 麦姆陆喀骑兵 (78)ArmenianHeavyCavalry 亚美尼亚重骑兵 (79)BedouinCamelWarriors 贝多因骆驼战士 (80)Hobilar 游骑兵 (81)GhulamCavalry 奴隶骑兵 (82)KhwarazmianCavalry 伊斯兰重装骑兵 (83)PronoiaiAllagion 普罗诺埃真主福音骑兵 (84)Kataphraktoi 铁甲骑兵 (85)OttomanSipahi 土耳其重骑兵 (86)FeudalKnights 封建骑士 (87)TeutonicSergeants 条顿骑士团 (88)KnightsHospitaller 耶路撒冷武士团骑士 (89)KnightsSantiago 圣西亚哥骑士 (90)KnightsTemplar 圣堂骑士 (91)TeutonicKnights 条顿骑士 (92)Lancers 轻骑兵 (93)ChivalricKnights 侠义骑士 (94)Gendarmes 法兰克宪兵 (95)GothicFootKnights 哥德步行骑士 (96)EarlyRoyalKnights 皇家骑士(早期) (97)HighRoyalKnights 皇家骑士(中期) (98)LateRoyalKnights 皇家骑士(晚期) (99)EarlyRoyalGhulamKnights 皇家奴兵骑士(早期) (100)HighRoyalGhulamKnights 皇家奴兵骑士(中期) (101)LateRoyalGhulamKnights 皇家奴兵骑士(晚期) (102)SpanishJinetes 西班牙标枪骑兵 (103)SipahiofthePorte 土耳其精锐卫队 (104)Boyar 罗马尼亚弓骑兵 (105)LithuanianCavalry 立陶宛骑兵 (106)PolishRetainer 波兰长枪骑兵 (107)MountedCrossbows 弩骑兵 (108)MountedSergeants 马上长矛兵 (109)Woodsman 猎人 (110)SwissHalbardiers 瑞士戟兵 (111)Almughavars 加泰隆尼亚佣标枪兵 (112)Hashishin 刺客团 (113)NegroSpearmen 努比亚枪兵 (114)AbyssinianGuard 阿比尼西亚卫队 (115)SteppeCavalry 草原骑兵 船只代码: (01)Dhow 阿拉伯帆船 (02)Dromon 轻型划桨船 (03)Longboat 维京战船 (04)Galley 划桨战船 (05)Barque 平底船 (06)Baggala 投石舰 (07)Caravel 远洋帆船 (08)Firegalley 火攻战船 (09)Wargalley 大型划桨战船 (10)Cog 巡洋舰 (11)Boom 战斗帆船 (12)Gungalley 火炮划桨船 (13)Carrack 战舰 策略单位代码: (01)Spy 间谍 (02)Assassin 刺客 (03)Emissary 密使 (04)Bishop 红衣主教 (05)Cardinal 枢机主教 (06)Inquisitor 宗教法官 (07)GrandInquisitor 宗教大法官 (08)Priest 东正教士 (09)OrthodoxBishop 东正教主教 (10)Mullah 回教教士 (11)Ulama 回教长老 (12)Princess 公主 (13)Crusade 十字军 (14)Jihad 圣战 附录K 如何增加原剧本没有的国家(如金帐汗国) 以下用最简单的方法,以Early.txt的勃艮地为例: (01)修改第15项,增加SetActiveFaction:: FN_BURGUNDIAN FT_MAJOR (02)修改第16项,增加SetTreasury:: FN_BURGUNDIAN 10000 8000 6000 4000 (03)修改第21项,增加SetRegionOwner:: ID_BURGUNDY FN_BURGUNDIAN (04)修改第26项,增加PlaceLeader:: ID_BURGUNDY FN_BURGUNDIAN 如此即可在勃艮地Burgundy省建立勃艮地国家,也可选择使用.

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